Agent Ali Wiki
Agent Ali Wiki



Mission: Alliance is a card game for the Agent Ali series that was first released by WAU Animation in 2020. It can be found at convenience stores such as 7-Eleven.

Each pack of this card game contains 6 cards in it, with 5 regular cards and 1 special card.

Game Rules[]

Introduction[]

Mission: Alliance is a card game for 2 people, where players will use characters from the animated series Agent Ali and fight each other in VR MATA training battles.[1]

Players will plan a strategy using ENERGY, UNIT, FORMATION and GADGET to destroy the enemy player's control center.

The player who successfully eliminates 12 enemy player cards or makes the opponent unable to remove enough cards will win this game.

Special Rules[]

This section is about the concepts and rules that players need to know to play this card game. However, if:

  1. The text on the card conflicts with the text of the game concept rules, the text on the card must take precedence.
  1. 2 or more card effects are activated simultaneously, resolve all effects on the player's cards in order first.

Objective[]

The game ends and the player wins if:

  1. The enemy player has 12 or more cards in the deck to be eliminated.
  2. The enemy player cannot remove enough cards.

Arena Components[]

This is the playing area for the player and the opponent.

Card Anatomy[]

There are 2 card modes played in the game, namely READY and RESIST.

Ready Mode
  1. Ready cards are in a vertical state in the arena.
  2. Ready cards can be used during the player's turn or can respond to enemy cards during the opponent's turn.
  3. Ready cards that have been used or responded to cards will go into rest mode.
Rest Mode
  1. Rest cards are in a horizontal state in the arena.
  2. Rest cards cannot be used and are inactive until they are prepared again during the player's end phase or from an ability.
  3. Passive abilities will always have an effect in the arena in any mode as long as the card is not covered.

Card Types[]

There are 3 types of cards, namely UNITS, FORMATIONS, and GADGETS. There are different rules when each type of card is played into the arena.

All UNIT and GADGETS cards arrive in the arena in a REST state, and only Energy cards arrive in the arena in a READY state.

Unit Cards[]

  1. Unit cards arrive at rest in the front row of the player's arena.
  2. Units will remain in the arena after the player's turn.
  3. Each unit card has active and passive abilities and its own symbol used in combat.
Unit Symbols

There are 3 types of symbols, each with a different role in combat that can be used when the card is ready.

Italics are used to describe symbols.

Symbol Role
File:Serang.png
Attack
  • This unit can fight with the enemy team.
  • This unit can attack enemy players at Level 2.
  • This unit can attack back when fighting.
  • One attack symbol is equal to one attack.
File:Tahan.png
Resist
  • This unit can receive attacks first.
  • This unit can activate the challenge effect at Level 3.
  • One resist symbol can resist one attack.
File:Tiru.png
Imitate
  • This unit is alone, no attack or hold.
  • This unit can only imitate the attack or hold symbol of the card next to it.
  • This unit cannot activate the challenge effect.
  • If this unit has no symbol to imitate when receiving an attack, then it will go straight to the retreat deck.

Gadget Card[]

  1. The gadget card arrives in a resting state in the back row of the player's arena.
  2. The gadget will remain in the arena after the player's turn.
  3. The player can retreat an Energy card to place a gadget card on the arena or vice versa.
  4. Resolve the card's retreat effect if any.
File:Gajet.png
Gaget
  • Player assistance cards that can affect the player, the opponent or both players' arenas.

Formation Cards[]

  1. Formation cards are played and continue to complete the card's effect.
  2. Formation cards that have been played are discarded to the player's discard deck.
File:Formasi.png
Formation
  • Help cards with instant effects to manipulate the game.

Game Setup[]

To set up the game, do the following steps in order:

  1. Prepare 1 deck with 30 cards for each player.
  2. In 1 deck, players must ensure that they do not have more than 3 cards of the same type.
  3. Each player shuffles their cards or gives them to their opponents to shuffle each other's cards.
  4. Choose the first player to start the game randomly, or if playing a BO3 series (Best of 3), the player who lost the previous game can choose who the first player is.
  5. The first player draws 7 cards and the simultaneous players draw 8 cards.
  6. Each player is given the opportunity to do a "mulligan'" by shuffling the starting cards in their hand and discarding all of them to the bottom of the deck. Then, draw again according to how many were discarded. This step can only be done once for each start of the game.
  7. Then, the game can begin.
Turn Order

The game is played with players taking turns playing cards until one player wins the game. Each player's turn consists of 3 phases, which are played in the following order:

READY PHASE > ATTACK PHASE > FINAL PHASE

Arriving at the Arena

Every time a unit enters the arena, it must be placed from the left or right flank of the player's arena. When a unit retreats, close the units if there is a gap.

Ready Phase[]

The ready phase is the player's first move, this step can be chosen by the player to do or not on their turn.

Build Energy[]

  1. Players can only build 1 Energy per turn.
  2. Any type of card can be used as Energy.
  3. To build Energy, discard cards from the hand based on the Energy cost of the card you want to convert as Energy.
  4. Energy arrives at the arena in a ready' state.
  5. Energy is required to play unit cards, formations and gadgets.

Attack Phase[]

The move phase is the player's second step. In this step, there are 3 action options that the player can take without any order. Existing actions can be taken again or only partially during the player's turn:

A. Playing cards
B. Make an attack
C. Active abilities

A. Playing Cards[]

  1. Players can play unit, gadget and formation cards.
  2. Energy is required to play cards into the arena.
  3. Players can play as many cards as they have Energy.
Unit

Pemain hanya boleh memiliki 4 pasukan pada satu masa. Setiap pasukan pula hanya boleh memiliki 4 unit yang berlainan teras.

Example How to Play
Example 1
  • Play a card to the arena.
Example 2
  • Units of different cores can be placed on top of existing units in the arena.
  • Teams will level up when the team has more than 1 unit.
Example 3
  • Units can also not be placed on top of existing units in the arena.
Example 4
  • Units of the same core cannot be placed on the same team.
Example 5
  • New teams can only be created from the left or right wing end of the arena.
Gadget
  1. If the back row is full of Energy, gadget cards can still be played.
  2. Discard the Energy card to the discard deck, then play the gadget card as usual (can also be played the other way around).
  3. Resolve the "retreat" effect of the discarded card if any.
Formation
  1. Rest the energy card based on the energy cost played.
  2. Play the formation card and resolve the effect.
  3. Discard the formation card to the discard deck.

B. Make an Attack[]

  1. The player's team unit cards that are in a ready state can make an attack if there is a unit with the attack symbol or activate an ability.
  2. The unit can attack the enemy team or enemy players if the team is level 2.
  3. The unit that attacks the enemy team will fight, the opponent can choose to respond with the available symbol.
  4. Units that have fought or activated an ability must rest the card.
  5. Apply attack after finishing attacking, holding and countering attacks in combat.
Team Level & Symbol

The highest team is level 4, which is 4 units with different cores in 1 team. The strategy can be divided into 2, strong teams or many teams. High-level teams can also strengthen symbols to get effects.

Team Level
Team Level Strategy
Level 1
  • Teams at level 1 can only attack enemy teams.
Level 2 (Attack Players) *Only teams at level 2 and above can attack enemy players.
Level 3 (Challenge) *Teams with resist units and level 3 or above will only be able to prevent enemy teams from attacking players and adjacent teams.
  • Teams at level 3 still get the level 2 effect.
Level 4
  • Teams at high levels. Make sure each team has 4 different core units.
  • Teams at level 4 get the level 2 and 3 effect.
Symbol
Example How to Strengthen Symbols
Example 1
  • Create many teams but low level.
  • Imitate units will be able to be used because they can imitate the symbols of adjacent cards.
Example 2
  • Focus on 1 team but high level.
  • This team has 2 attack values, 1 defend and 1 imitate, but imitate cannot be used because there are no adjacent cards to imitate the symbols.
Example 3
  • High level and many teams.
  • This team has 2 attack values, 1 defend and 1 imitate. The imitate unit can imitate 1 adjacent card symbol (defend/attack).
Example 4
  • Ejen Ali's level 3 team does not get the challenge effect because there are no defend units in the team.
  • Teams must be level 3 and have a resist symbol to have a challenge effect.
  • Jet Agent Teams level 3 have no challenge effect because there are no resist units.
  • The imitate symbol cannot activate the challenge effect.

C. Active Ability[]

  1. All cards have abilities that can be activated.
  2. There are several types of abilities available and each type has its own way of activating.
  3. No Energy cost is required to activate a card.
  4. The activated gadget or unit must rest the card.
Kebolehan
Ability Activation
Passive
  • The Passive ability will always be active in the arena in all modes as long as the card is not covered.
Active
  • The card must be in ready mode to use the ability.
  • Rest the card after use.
Retreat
  • The Retreat ability will be active if the card is from the arena to the player's discard deck.
Arrive
  • The Arrive ability will be active when the card is played to the arena.
Discard
  • The Discard ability will be active when the card is from the discard deck to the player's discard deck.
Play
  • The ability' effect will be resolved as soon as it is played.
  • Discard the card to the discard deck after use.

Final Phase[]

The final phase is the player's closing move. This move must be done by the player to end their turn.

  1. Prepare all player cards in the arena.
  2. Player draws 2 cards.
  3. If there are no cards in the player's draw deck, take all cards from the discard deck and shuffle them, then put them in the draw deck.
  4. If there are no or not enough cards to draw, then you lose.

Glossary[]

The following are game terms and concepts for players to refer to when playing this card game. Players are encouraged to only refer to terms or concepts that are newly encountered while playing rather than reading this section in its entirety.

Terminology Game Concept
Active To use active abilities, only during the player's turn, rest the card and resolve the effect
Arena Refers to the player's and/or opponent's play area
Fight When a unit card attacks the opponent's enemy team, it will fight
Discard A card that will be placed from the player's hand or arena that will go to the player's retreat deck
Challenge The effect of a level 3 team that has a hold unit will only prevent the enemy team from attacking the player and the team adjacent to the team that has the challenge effect
Gain The card or player will receive the bonus from the text shown
Effect Refers to the card abilities, arrive, retreat, delete, play, active and passive that are in the arena
Energy Refers to the face-down cards in the arena, energy is required for the player to play the card into the arena
Formation To use the formation card ability, only during the player's turn, play the card and resolve the effect
Gadget To use the ability gadget, only on the player's turn, rest the card and resolve the effect
Discard A card that will be placed from the player's discard deck or the arena that will go to the player's discard deck
Immune Will not and cannot be affected by the effects of abilities in the arena
Ability Refers to the text on the card
Apply The card's effect is given to the target
Classification The card's classification is in the middle of the bottom of the card. Each card has a different classification and there may be abilities that do not follow the original rules of the game
Cost The cost is the value required to "build Energy" and "play the card"
Play When a player places a card into the arena or uses an existing card in the arena
Cancel Cancel the effect or text in the arena
Mulligan During the initial setup, each player is given the opportunity to discard all cards from their hand and place them under the discard deck, then draw new cards as many as were discarded. Can only be used once per game
Passive Ability in the card text that will always have an effect as long as it is in the arena under any circumstances
Team Each player can only have 4 teams in the arena and in each team, there can only be 4 units
Player Refers to self, enemy players refer to the opponent
Rest Cards in a horizontal state cannot be used until they are prepared again at the end of the player's turn or from a card ability
Ready Cards in a vertical state can be used during the player's turn or in response to enemy cards
Attack Symbol to use attack, card must be in ready state, complete combat or attack and effect and rest card
Attack Player / Distance Level 2 team effect, player's team can attack the player as long as there is no enemy team with challenge effect in the arena. Only teams of level 2 and above can attack enemy players
Hold Symbol to use hold, card must be in ready state, resolve combat or attack and effect and rest card
Arrive When a player places a card into the arena, the card with the text arrive will resolve its effect
Imitate Symbol to use imitate, card must be in ready state to copy the card next to it during combat, resolve combat or attack and effect and rest card
Retreat Card to be placed from the arena to the player's retreat deck
Unit Refers to cards in the team in the arena

Characters[]

Credits[]

  • Game Designer:
    • Khai Suwandi
    • Aizuddin Azman
  • Card & Graphic Design:
    • Fuad
    • Aizuddin
    • Zalina
    • Ammar Fadhli
    • Wira
    • Alif Azmi
    • Ain
    • Nurul
    • Zalina
  • Game Tester:
    • Aizuddin
    • Aida
    • Fuad
    • Fitrie
    • Ridzuan Manap
    • Usop Manap
    • Syed Ashraf
    • Emil Vilamor
    • Fadhil
    • Faqihin
  • Production Coordinator:
    • Hilman
    • Iqbal
    • Kimi
    • Laili
    • Aina
    • Aiz,
    • Nabilah
    • Row
    • Bamer
    • Iliyas
    • Awie
    • Tz
    • Muaz
    • Dzarif
    • Jenggo
    • Faeez
    • Kimi Syafiq Azhar
    • Naim Sarip
  • Producer:
    • Creative Mojo

Trivia[]

  • Production on Mission: Alliance has been underway since early 2019, with designers and testers working together to produce something that is both visually appealing and practical.[2]

Galeri[]

Video[]

External Link[]

Reflist[]